
15 Drinking Game Forfeits You Can Actually Print
Not every drinking game needs a purpose-built board. These 15 forfeits work dropped into Kings Cup, Waterfall, dartboard games — anything with a "do a forfeit" slot.
Players
Any group, works best with 4 or more
You'll need
Nothing extra — these work with whatever game you're already playing
How to play
- 1Waterfall — everyone drinks in a chain; no one stops until the person before them does.
- 2Chug Off — everyone races to finish their drink; last one done picks the next forfeit.
- 3Categories — pick a category, go round naming items; first person stuck drinks.
- 4Floor is Lava — feet off the ground; last one touching the floor drinks.
- 5Grenade — someone shouts it, everyone dives for the floor; last one down drinks.
- 6Thumb War — challenge someone 1v1; loser drinks.
- 7Rock, Paper, Scissors — same idea, different duel; loser drinks.
- 8Most Likely To — the group votes; whoever gets the most votes drinks.
- 9Comedy Genius — tell a joke; if nobody laughs, you drink.
- 10Picasso — draw something on someone else's terms: their choice of subject, materials, or artist.
- 11Flip Cup — a straight race to flip an empty cup onto its base; loser drinks.
- 1221 — count up as a group, 1 to 3 numbers at a time; whoever hits 21 finishes their drink.
- 13Mystery Shot — someone else prepares it, you drink it without asking what's in it.
- 14Law Maker — invent a rule for the rest of the game; break someone else's and you drink.
- 15Dancing Queen — show off a dance move; everyone copies it, and you get to hand out a drink.
Tips
- → Keep a couple of "pass" cards in rotation for anyone who'd rather sit one out — nobody should be forced into a forfeit.
- → Have a non-alcoholic option on the table for every one of these; none of them require alcohol to work.
- → Mix physical ones, like Floor is Lava, with quieter ones, like Categories, so the pace doesn't flatline.
How to use this list
None of these fifteen are tied to a specific game — that's the point. Drop them into Kings Cup's Jack rule, use them as the punishment for missing a dartboard throw, or run them as a standalone round with no other game attached at all. Anywhere a game has a "do this or drink" slot, one of these fits.
They're picked to cover different moods on purpose. Some are physical (Floor is Lava, Grenade), some are quiet (Categories, Comedy Genius), and mixing the two keeps a night from either flatlining or turning into a chugging contest.
House rules for keeping forfeits fair
Agree an opt-out before anyone needs one — a spare drink penalty for skipping a forfeit someone's genuinely not comfortable with, no questions asked. Forfeits work because people choose to play along, not because they're cornered into it.
Rotate who calls the forfeit round to round rather than letting one person run the whole night. It keeps things fairer and stops any one person's sense of humour deciding everyone else's evening.
Variations: dialling the difficulty up or down
For a casual house party, lean on the quieter half of the list — Categories, Comedy Genius, Picasso — and keep the physical ones occasional rather than constant. For a stag do or hen do, chaining two forfeits together back-to-back raises the stakes without needing new material.
A kitchen timer helps the physical ones land properly — Floor is Lava and Grenade both work better with a clear "go" moment than a vague shout across a crowded room.
Where forfeit rounds come from
Forfeit games aren't a modern invention or tied to any one brand — party games have swapped a task for a stake for about as long as people have played games at a table. The drinking version most people know today just swapped the old stake for a drink; the shape of the game — draw a challenge, complete it or pay a price — is much older than that.
Quick answers
Can I use these forfeits with Kings Cup?
Yes — drop any of these into the Jack rule, or use them as the penalty for whatever "make a rule" card your deck has. They're not tied to Kings Cup's own list.
Do these forfeits need alcohol to work?
No — most are physical or verbal rather than drink-based. Where a forfeit does end in a drink, a soft drink swaps in exactly the same; nothing here needs alcohol to function.
What if someone doesn't want to do a forfeit?
Agree an opt-out drink upfront so nobody's cornered into something they're not up for. A forfeit round only works if everyone's actually choosing to play.
How many forfeits do you need for a full night?
These fifteen rotate well on their own for most nights. Once you've run through them a few times, DartUp's full board carries 69, so there's a lot more where these came from.
Where's the full DartUp forfeit list?
All 69 are printed straight onto the DartUp board — these fifteen are a slice of that set, picked because they work with any game, not just ours.
By Arnis & Edgar — the two who built DartUp in Newry. 18+. Eat first, drink water, know when to stop.
Keep the night going
Kings Cup Rules
One deck of cards, one empty cup, and a set of rules that turn every card into an order. Kings Cup is the drinking game most people already half-know.
Waterfall Rules
No cards, no board, no setup. Waterfall is just a chain reaction round a table — once it starts, nobody controls their own pace.
Beer Pong
A table, some cups, and a ping pong ball. Beer pong rewards a steady arm and punishes a wobbly table.
These are 15 of DartUp's 69 printed forfeits — the full set's already on the board, no printing required if you own one.
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