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Darts Drinking Games: 5 Ways to Play

Darts already has the throw. These five game types turn that throw into a drinking game, from dead simple to properly structured.

Players

2 or more for any of these

You'll need

A dartboard and darts. A few need drinks, paper, or a purpose-built board

How to play

  1. 1Beer Darts — everyone gets a number from their first throw, then drinks whenever anyone lands on it.
  2. 2Dart Up mode — every section on the board is a forfeit; play with a purpose-built board like DartUp so nobody's guessing the rules.
  3. 3301 or 501 drinking darts — standard scoring, with a drink for a miss, a bust, or whatever house rule you pick.
  4. 4Round the Clock — hit the numbers 1 to 20 in order; miss and you drink, or pass the dart on, before trying again.
  5. 5Killer — classic elimination darts. Lose a life, take a drink, last player standing wins.

Tips

  • Pick one game and agree the house rules before anyone throws — arguments mid-round waste everyone's turn.
  • Have a non-alcoholic version ready; most of these run fine on soft drinks.
  • Darts are sharp and the throw line matters more after a few rounds, not less.

How Killer actually plays out

Killer needs an assigned number per player — closed eyes, weak hand, or just picking one each works. Everyone starts with three lives. Hit your own double and you become a killer; until then, you're a target for anyone who already is one. Once you're a killer, you throw at everyone else's doubles to take their lives, and running out of lives puts you out.

Drinking sits on top of the lives, not instead of them: lose a life, drink; get eliminated, finish the drink; hit your own double once you're already a killer (the traditional rules call it "suicide") and you lose a life and drink for the mistake. It rewards steady aim over big swings, so a group with one strong thrower still finds it fair. Four to eight players is the sweet spot — fewer and someone's out before the game's found its feet, more and the wait between turns drags.

Round the Clock, and why it suits a smaller group

Round the Clock is a straight race: hit 1, then 2, then 3, all the way to 20, in order, before your opponent does. Miss and the dart passes, or you drink and try again, depending on the house rule. Some groups play it strictly with doubles or trebles for a harder version; most just play any hit on the right number, which keeps a round to a few minutes.

It's built for two, or takes turns well with three or four, in a way Killer and Beer Darts aren't — no elimination, no team split, so it doesn't lose momentum with a small guest list. The drinking rule is the simplest of the five to add: a sip for a miss, a proper drink for missing the same number twice running.

Picking the right game for the room

The five games split roughly into luck-heavy and skill-heavy, and that matters more than which sounds the most fun on paper. Beer Darts, Killer and Dart Up mode all lean on luck or forfeit, so a group with one strong thrower and three beginners still plays a fair game — the numbers or the forfeits don't care how long someone's had a board on their wall. 301 or 501 drinking darts comes down to scoring ability, so a mixed-skill group either drags on or turns into one person carrying the table.

Group size matters as much as skill. Killer wants four or more — fewer than that and it's two people trading a life back and forth, not an elimination. Round the Clock is happiest at two to four. Beer Darts and Dart Up mode scale to whatever number turns up, since both just cycle the darts round the table.

How much anyone wants to drink is worth settling before you pick a game, not after. Scoring games let you set the trigger as light or heavy as you like, since the darts do the work. A forfeit game like Dart Up mode puts the emphasis on the dare instead.

Playing these in a pub without getting the board taken off you

Most pubs with a dartboard run their own house rules, and some have league nights where a drinking game on their board isn't welcome at all. Ask before you set anything up, especially forfeits rather than straight scoring — a quiet word with whoever's behind the bar saves an argument later.

Keep the pace up. A round of Beer Darts or Round the Clock should take a couple of minutes, not ten, especially with a queue for the board. Killer's the one that drags — cap the starting lives at two or three in a busy pub rather than the usual four or five. If you'd rather not have people necking drinks in public, swap the drink for a point or a small task instead: DartUp's pub-safe Social side works exactly like this, same forfeits, no pressure to actually drink them.

What a purpose-built forfeit board changes

None of the five games above need more than a plain numbered board and an agreed rule. What that setup doesn't give you is consistency — the rule for section 14 only exists in whoever remembers it, and by the third round somebody always remembers it differently to everyone else.

A board built for forfeits removes that step. DartUp prints 69 forfeits straight onto the board, so Dart Up mode and Team Up mode run without anyone refereeing from memory, and the same board still plays a straight game of Beer Darts or 301/501 when that's what the room wants. The rules are already on the board, so nobody has to remember them mid-round.

Quick answers

What's the easiest darts drinking game for beginners?

Beer Darts. One throw decides your number, one rule to remember, and there's no scoring to keep track of — it's the fastest one to explain to someone who's never played.

Can you play these on an electronic or soft-tip dartboard?

Yes — all five just need numbers to play against, so an electronic board works the same as a standard bristle one. You'll be self-refereeing the drink rules though, since the board's scoring display won't know you've turned it into a drinking game.

How many players do you need?

Two is enough for most of these. Round the Clock is happiest at two to four, Killer wants four or more to feel like a real elimination, and Beer Darts or Dart Up mode will scale to whatever headcount turns up.

What if the skill levels in the group are wildly different?

Steer towards Beer Darts, Killer or Dart Up mode — all three lean on luck or forfeit rather than scoring ability, so a beginner has a fair shot against someone who plays every week. Save 301 or 501 for groups who are roughly matched.

Do magnetic dartboards work for these games?

They work fine, especially for a no-mess indoor setup, but the number layout is often simplified with no doubles or trebles marked. Stick to games that only need the plain number — Beer Darts, Round the Clock, or Dart Up mode — rather than anything that calls for a specific double.

Is it safe to set one of these up indoors?

Yes, with the basics covered: keep the throw line clear of foot traffic, don't hang the board near a window or anything breakable, and don't let drink get ahead of anyone's judgement about standing too close while someone else is throwing.

By Arnis & Edgar — the two who built DartUp in Newry. 18+. Eat first, drink water, know when to stop.

Keep the night going

DartUp is built to make the Dart Up and Beer Darts versions above painless — every forfeit's printed on the board, so nobody's refereeing.

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